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Case Studies
projects and workshops we’ve delivered with partners and clients

Artio
"Though he was no Arthur"
Artio is a large-scale immersive musical experience that reimagines Arthurian mythology through a contemporary feminist lens of ecology, identity, and transformation.


Tools & Tech: Immersive Arts UK
CreuTech delivered a two-day workshop Tools & Tech for Immersive Arts UK at Wales Millennium Centre for artists and creative practitioners taking part in the Immersive Arts UK Explore programme. Led by Klaire Tanner alongside Livi Wilmore and Sean Rodriguez, the workshop combined practical activities, demonstrations and hands-on experimentation to introduce participants to the technologies being used across immersive arts. Rather than focusing on a single platform, the two da


Unity for Artists: The Big Thing 2026
CreuTech delivered a bilingual (Welsh & English) hands-on Unity for Artists workshop as part of Crossover Labs and Immersive Arts UK’s The Big Thing, designed to introduce artists and creative practitioners to Unity without assuming a background in games development or coding. The aim was to make a real-time games engine feel less intimidating and show how Unity can be used as a creative tool for building interactive, immersive and experimental work. Getting hands-on with Uni


Create Your Own AR Character
CreuTech worked with young people at GISDA across three creative technology workshops, taking them from an original character idea all the way through to creating their own augmented reality experience. The aim was to make technologies like 3D, motion capture and AR approachable by giving the group one simple challenge: create your own AR companion. From sketch to AR The group started with character design, thinking about personality, movement and what would make their charac


Careg Ateb: Vision or Dream AR experience
CreuTech worked with Frân Wen's Young Company and the National Gallery to create an interactive AR experience combining Welsh mythology, art and a gallery-wide treasure hunt. Carreg Ateb grew from the story of National Gallery paintings being protected in Manod quarry during the Second World War, linking the Gallery back to the landscape and stories of North Wales. Working directly with the Young Company, we ran creative workshops to help shape the narrative, characters and i


Create XR Year 2: Wales Millennium Centre
Overview Create XR is a 12-week immersive learning programme designed to introduce young creatives (16–25) to virtual and augmented reality development. Delivered at Wales Millennium Centre, the course focuses on hands-on learning through Unity and real-time creative workflows. The Challenge Participants entered with little to no experience in XR or game engines. The goal was to build confidence, technical understanding, and creative output within a short timeframe—while keep


R&D with Sain Records
CreuTech worked with Wales Millennium Centre and Sain Records on a week-long R&D exploring how immersive storytelling could bring the history of Welsh music to life. The week acted as a discovery phase, grounding the team in the cultural, political, and historical context surrounding Sain. Early sessions focused on how Welsh language, identity, and activism are deeply connected to the label’s story, making it clear that the music cannot be separated from its wider context. As


National Youth Theatre of Wales : R&D Residency
At CreuTech we were delighted to collaborate with National Youth Theatre of Wales on an R&D residency at the Wales Millennium Centre, exploring how XR (extended reality) can enhance performance, storytelling and movement. This two-day residency brought together a vibrant mix of disciplines, theatre, writing, movement and immersive technology, to give young performers an insight into how creative technology can shape the theatre of tomorrow. The Creative Team Matthew Bulgo – P


Immersive Arts UK: Collaborating with Nadia Wazera
As part of the Immersive Arts UK programme, CreuTech collaborated with painter and artist Nadia Wazera to experiment with how her work could be experienced beyond the canvas. We began by exploring ways to use AI and projection mapping to bring subtle movement into her paintings. One piece depicting waves became the centre of the prototype: using AI, we animated the brushstrokes so the sea seemed to shift and flow. We then projection-mapped these moving elements back onto the


AI Workshops with Business Wales
As one of Business Wales’s suppliers, CreuTech has been delivering a series of AI workshops designed to help businesses explore the opportunities that artificial intelligence can offer. The sessions focus on making AI accessible, practical and relevant. We introduce participants to everyday tools, explore real-world examples, and look at how businesses of all sizes can apply AI in ways that support growth and creativity. We’ve worked with a wide mix of businesses, from early-


Wellbeing Pods : SBRI Project with Wellbeing Monitor
CreuTech was commissioned by Wellbeing Monitor, along side the architects at CAUKIN Studio, to prototype a multiplayer virtual walkthrough of their innovative Wellbeing Pods, designed to support staff and patient wellbeing across the NHS. The project formed part of the SBRI Healthcare programme, developed in collaboration with Betsi Cadwaladr University Health Board. Our role was to visualise the pods in an immersive, explorable way so that stakeholders, healthcare profession


M-SParc TikTok Game : Bala
CreuTech was invited by M-SParc to run a six-part workshop series in Bala, working with local young people to explore creativity and technology. The focus was on making the sessions fun, hands-on and relevant to the community. One of the highlights of the programme was developing a TikTok-style face filter game inspired by the pysgod gwyniad, a rare freshwater fish found only in Bala Lake. The idea came directly from the local context, giving participants the chance to celebr


Create XR: Wales Millennium Centre
CreuTech was proud to co-develop and deliver Create XR, a 12-week programme at the Wales Millennium Centre for young people aged 16–25. Working alongside James Taylor, we designed a course that took participants on the full journey of creating an immersive project, starting with absolutely no prior development experience. Over three months they learned how to take an idea from an initial concept, through the stages of wireframing, project planning and teamwork, all the way to


Careg Ateb: Vision or Dream. The National Gallery & Frân Wen
CreuTech was recently commissioned by the The National Gallery to collaborate with Frân Wen Young Company on Careg Ateb: Vision or Dream, part of Jeremy Deller’s nationwide commission The Triumph of Art. The aim was to create an immersive arts piece that not only explored themes of myth and transformation, but was also informed by young people’s voices. Our role at CreuTech was to design and run workshops that introduced participants to immersive tools and use these experime


Prototyping Cat’s Eyes with Chris Tally Evans
We’ve been busy at CreuTech working alongside writer and performer Chris Tally Evans on an exciting new immersive prototype: Cat’s Eyes. The project is a comedy XR spin-off inspired by Dylan Thomas’s Under Milk Wood, re-imagining the world of Captain Cat through interactive and immersive storytelling. Developed as part of the Immersive Arts UK programme, this early prototype explores how theatre, comedy and technology can come together in new and unexpected ways. One of the u
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